2026—NOW · 叙事策略 · AI-native 世界反应
委员长模拟器Commander Sim
下达一句训令,看世界如何理解、执行与反噬。Issue an order, then watch the world interpret, execute, and push back.
一款以自然语言命令为核心的叙事策略游戏。地图、资源和战线不是孤立数值,而是玩家训令进入组织、人物与历史局势后的可追踪反馈。
A narrative strategy game built around natural-language orders. Maps, resources, and fronts are not isolated numbers, but traceable feedback from how each directive moves through institutions, people, and history.

01 / DESIGN PILLARS
设计支柱
- 01意图先于按钮Intent before buttons
- 02组织会转译命令Institutions translate orders
- 03结果必须留痕Consequences must leave evidence
02 / PLAYER LOOP
玩家循环
- 01阅读全国态势、战区压力与幕僚意见Read the national situation, theater pressure, and staff advice
- 02用自然语言写下本月训令Write the month's directive in natural language
- 03世界反应引擎转译并执行命令The world-reaction engine interprets and executes it
- 04核对地图、资源、人物与战报中的后果Audit consequences across the map, resources, people, and reports
AI-NATIVE DESIGN NOTE
AI 不是装饰,而是世界的一部分。
模型负责理解命令的含义与语气,确定性规则负责资源、战线与胜负约束;两者通过结构化战报合流,让自由表达仍然产生可核对的游戏后果。
The model interprets meaning and tone while deterministic rules govern resources, fronts, and victory. Structured battle reports join the two so free expression still produces auditable game consequences.
负责范围 / Responsibilities
A LUNAFRUITION STUDIO PROJECT定义自然语言训令到可验证游戏状态的完整契约
Defined the full contract from natural-language orders to verifiable game state
设计资源、战区、组织摩擦与叙事战报的相互约束
Designed the constraints linking resources, theaters, organizational friction, and narrative reports
建立可解释、可追踪、可继续游玩的回合结果
Built turn outcomes that remain explainable, traceable, and playable
游戏画面 / Build Captures
03 IMAGES

