2026—NOW · 剧情 AVG · AI-native 叙事
鎏金暗流Gilded Undertow
华灯照见身份,暗流改写人心。Where gilded lights expose identity, and hidden currents reshape every allegiance.
一款以架空城市“申江”为舞台的 1939 年剧情 AVG。玩家在舞厅、报馆、无线电与秘密政治角力交织的城市中维持双重身份、经营关系,并通过逐回合行动推动故事。
A 1939 narrative AVG set in the fictional city of Shenjiang. The player maintains a double identity, navigates relationships, and advances the story through turn-based actions across ballrooms, newsrooms, radio signals, and covert political pressure.

01 / DESIGN PILLARS
设计支柱
- 01身份即玩法Identity is gameplay
- 02关系会记住行动Relationships remember actions
- 03城市局势持续施压The city keeps applying pressure
02 / PLAYER LOOP
玩家循环
- 01阅读场景、来信与城市风向Read scenes, correspondence, and the city's shifting climate
- 02选择行动并维护公开与秘密身份Choose an action while maintaining public and secret identities
- 03观察人物关系与局势如何回应Observe how relationships and the wider situation respond
- 04带着新的风险进入下一回合Carry new risks into the next turn
AI-NATIVE DESIGN NOTE
AI 不是装饰,而是世界的一部分。
LLM 不是旁置的内容按钮,而是受规则约束的世界反应与叙事推进层;玩家行动会被角色、关系与城市局势共同消化。
The LLM is not a detached content button. It is a rule-bounded layer for world reaction and narrative progression, interpreting player actions through characters, relationships, and the state of the city.
负责范围 / Responsibilities
A LUNAFRUITION STUDIO PROJECT建立城市、角色关系与回合推进共同作用的叙事框架
Built a narrative framework where city state, relationships, and turn progression act together
设计双重身份、行动选择与可追踪后果之间的系统联系
Designed the systemic link between double identity, player actions, and traceable consequences
统筹界面、内容工具、模型接入与网页试玩版本
Directed interface, content tools, model integration, and the web playtest build
游戏画面 / Build Captures
03 IMAGES

