LUNAFRUITION STUDIO · GAME INDEX

独立游戏Independent Games

用规则、叙事与 AI 世界反应系统,制作能够真正回应玩家意图的个人游戏。

Personal games built with rules, narrative systems, and AI-driven worlds that meaningfully respond to player intent.

《鎏金暗流》宣传画面:1939 年申江舞厅后台 / Gilded Undertow key art set in a 1939 Shenjiang ballroom backstage

01 · 2026—NOW

鎏金暗流Gilded Undertow

一款以架空城市“申江”为舞台的 1939 年剧情 AVG。玩家在舞厅、报馆、无线电与秘密政治角力交织的城市中维持双重身份、经营关系,并通过逐回合行动推动故事。

A 1939 narrative AVG set in the fictional city of Shenjiang. The player maintains a double identity, navigates relationships, and advances the story through turn-based actions across ballrooms, newsrooms, radio signals, and covert political pressure.

开发中 · 邀请制试玩In development · Invite-only playtest
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《委员长模拟器》全国战区态势与训令界面 / Commander Sim theater map and directive interface

02 · 2026—NOW

委员长模拟器Commander Sim

一款以自然语言命令为核心的叙事策略游戏。地图、资源和战线不是孤立数值,而是玩家训令进入组织、人物与历史局势后的可追踪反馈。

A narrative strategy game built around natural-language orders. Maps, resources, and fronts are not isolated numbers, but traceable feedback from how each directive moves through institutions, people, and history.

开发中 · 邀请制试玩In development · Invite-only playtest
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《月瞳》月光下的剧情选择界面 / Eye of the Moon narrative choice scene under moonlight

03 · 2017

月瞳Eye of the Moon

月实工作室作品谱系的创作起点:一款由早期团队在三周内完成的仿日式恐怖冒险 DEMO,以剧情探索、环境解谜和轻度追逐替代传统 RPG 战斗。

The creative starting point of the Lunafruition Studio catalog: an early team-built horror-adventure demo completed in three weeks, replacing conventional RPG combat with narrative exploration, environmental puzzles, and light pursuit.

2017 · 早期团队作品2017 · Early team project
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