2017 · 恐怖冒险 · 叙事解谜
月瞳Eye of the Moon
在月光与医院走廊之间,寻找被隐藏的真相。Search for a hidden truth between moonlight and hospital corridors.
月实工作室作品谱系的创作起点:一款由早期团队在三周内完成的仿日式恐怖冒险 DEMO,以剧情探索、环境解谜和轻度追逐替代传统 RPG 战斗。
The creative starting point of the Lunafruition Studio catalog: an early team-built horror-adventure demo completed in three weeks, replacing conventional RPG combat with narrative exploration, environmental puzzles, and light pursuit.
2017 · 早期团队作品2017 · Early team project

状态 / STATUS2017 · 早期团队作品2017 · Early team project
类型 / GENRE恐怖冒险 · 叙事解谜Horror adventure · Narrative puzzle
职责 / ROLE游戏编程、关卡设计、文本创作与项目协调Game programming, level design, narrative writing, and project coordination
01 / DESIGN PILLARS
设计支柱
- 01环境承载叙事Environment carries narrative
- 02有限信息制造悬疑Limited information builds suspense
- 03探索与立绘交替呼吸Exploration and illustrated scenes alternate in rhythm
02 / PLAYER LOOP
玩家循环
- 01探索医院并收集环境线索Explore the hospital and collect environmental clues
- 02与角色对话并推进剧情选择Talk with characters and advance narrative choices
- 03解开机关并穿过追逐段落Solve mechanisms and survive pursuit sequences
- 04在有限存档点整理判断Reassess discoveries at limited save points
负责范围 / Responsibilities
A LUNAFRUITION STUDIO PROJECT使用 RPG Maker 实现游戏逻辑与互动事件
Implemented game logic and interactive events in RPG Maker
规划医院场景、解谜节点与追逐节奏
Planned hospital environments, puzzle beats, and pursuit pacing
撰写主要文本并协调三周团队制作
Wrote the core narrative and coordinated the three-week team production
游戏画面 / Build Captures
04 IMAGES


