玩家先表达意图
让选择从“我想做什么”出发,而不只是从按钮列表出发。
Player intent comes before the menu of available buttons.
INDEPENDENT GAMES · AI-NATIVE WORLDS
INDEPENDENT GAMES · SHANGHAI
主理人 陈启展Founded by Charles Chen
LUNAFRUITION STUDIOGAMES 01—03
独立游戏创作者,构建会回应玩家意图的 AI-native 游戏世界。
An independent game creator building AI-native worlds that respond to player intent.
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01 / FEATURED GAME2026—NOW · 剧情 AVG · AI-native 叙事
华灯照见身份,暗流改写人心。Where gilded lights expose identity, and hidden currents reshape every allegiance.
一款以架空城市“申江”为舞台的 1939 年剧情 AVG。玩家在舞厅、报馆、无线电与秘密政治角力交织的城市中维持双重身份、经营关系,并通过逐回合行动推动故事。
A 1939 narrative AVG set in the fictional city of Shenjiang. The player maintains a double identity, navigates relationships, and advances the story through turn-based actions across ballrooms, newsrooms, radio signals, and covert political pressure.
LUNAFRUITION STUDIO · CATALOG 01—03
CREATIVE PRACTICE
让选择从“我想做什么”出发,而不只是从按钮列表出发。
Player intent comes before the menu of available buttons.
角色、组织、资源与环境共同保存行动留下的痕迹。
Characters, institutions, resources, and environments remember what happened.
生成能力进入明确边界,让自由表达仍然产生可理解的后果。
Generation works inside clear rules so expression produces legible consequences.
ABOUT THE STUDIO
月实工作室由独立游戏创作者陈启展在上海主理,围绕游戏系统、叙事设计与 AI-native 世界反应,持续制作可玩的原创作品。
Lunafruition Studio is an independent game studio founded by Charles Chen in Shanghai, creating playable original work across game systems, narrative design, and AI-native world reaction.